Isometric soulslike ◆ PC

Learn their tongue.
Read the blow before it lands.

Every enemy in the Tower of Babel announces its blow in a dead language. You can't read it, so you roll. Learn its letters, and the same attack becomes a window you can answer.

Free demo in Steam Next Fest, October 19–26

The free demo is live now in Steam Next Fest

Captured in-engine

The core of it

You don't just kill it. You learn to read it.

Every foe speaks its blow before it lands: a word that burns above it as it winds up. The whole game is learning to read those words.

  1. An enemy winds up under a red, shuffling word

    I

    The word burns red

    You can't read it yet. Its letters shuffle and won't hold still. You can't parry it and you can't guard it. You roll, and you live.

  2. A statue grants a word of power and three letters

    II

    A statue teaches you

    Each floor keeps a statue. It grants a word of power, and three letters of their tongue. Every power you earn teaches you to read.

  3. The same blow, now under a white word, answered with a parry

    III

    The same blow reads white

    Same wind-up, same speed. The body never lies. But the word is white now, and white can be answered: parry on the beat, and the bell rings.

White
Answer it. Parry on the beat, or hold your guard.
Red
Move. Unread, or too heavy to stop: nothing stops it but a roll.

Hands on

Try the parry.

Your first seconds in the Tower. A word rises and the ring closes. Red: roll. White: parry, the instant it lands.

K parry Space roll or a gamepadTap Roll or Parry under the ring

Press to begin

Round one: their tongue is still noise to you.

The climb

Fight. Read. Learn. Deepen. Climb.

Committed combat

Every swing is a promise.

No animation cancels, no spam that skips its recovery. You commit, and so do they.

  • Damage on contact. The hit lands where the blade ends its travel, never before.
  • Guard is a bar. Every parry notches their posture. Break it and they kneel.
  • The Knell. A kneeling foe has one answer left. Leap, and a bell falls from the sky. Not even the keeper is spared.
  • The charged heavy. Hold the heavy strike and the bell quickens, rung by rung. Let go and the stone splits.
  • Send it home. A guard in time turns a caster's fire back on its thrower.
The parry connects in a flash of white
Winnow's fire bursts over the pack, a sentinel in front

Words of power

Learn their tongue. Then speak it back.

Your powers are words. Each one you earn at a statue comes with the letters to read your enemies. The demo teaches four.

The Break

"The floor answers. What is open can be struck."

Split the ground and leave every guard inside the break brittle.

Wind Step

"You are elsewhere. Walls stop being walls."

The way out: through them, behind them. It cuts any commitment.

Winnow

"What is left standing after it is what mattered. The rest was chaff."

One turn of the whole body throws the circle into the air. The fire keeps the chaff.

Heaven's Call

"Mark the ground. A breath later the sky opens."

Lightning, then the Divine Sword itself, point-first. While it stands, it mends you.

IIIIII Every rank changes the word you see, not just its number.

The rest of the language waits higher in the Tower.

Those who speak

Every body has its own grammar.

Learn how each one speaks: its words, its rhythm, the breath between its sentences. Tap a card to read its word.

The Lantern Keeper, a colossus with a hammer, seen from below

Every stratum ends in an exam

The Lantern Keeper

A colossus with a hammer and a grammar of its own. It chooses its sentences by where you stand, and the breath between them is your only invitation.

Explore

The Tower is climbed.

Not a menu of rooms: a place. Leap between floating islands, cross the bridges the ink writes for you, ride the floors that carry you over the sea and the lift that turns into a shortcut, and watch the altimeter count every metre you win.

Floating islands. The way up is a leap.
Moving floors. Stand still, and the Tower carries you across the ink.
Ink bridges. A ward writes you a road across the sea. It will not last.
Sealed halls. Some doors close behind you. They open when the last foe falls.
The Tower drawn in ink, four strata in four colours: ink at the base, then ember, then green, then water, and above them the Tower keeps rising

The Tower of Babel

Four strata. Four keepers. Forty floors. …or not.

Each stratum is its own world with its own tongue. The demo opens the first: the Scriptorium, the halls where the tongues were copied, galleries of stone over a sea of ink.

  1. IThe ScriptoriumOpen in the demo
  2. IIᛗᛟᚱᚦᛁᛉSealed
  3. IIIᚹᛖᛚᚲᛟᚦSealed
  4. IVᛇᛈᛋᚨᛞᛏSealed
The envoy on a ledge over the sea of ink, two casters waiting
The Scriptorium's belfry and its great stair, at the top of the climb

The prologue

God did not destroy the Tower. He sealed it.

One envoy is sent to climb it, with a rod, a bell, and not one word of its tongues.

64 seconds · sound on

Steam Next Fest · October 19–26

Play the first stratum. Free.

The demo climbs the Scriptorium: its chambers, four words of power, and the first keeper. At least two hours, if you read well. And after it, something the Tower has not shown anyone.

The demo goes live on Steam on October 19. Wishlist now and Steam tells you.

System requirements preliminary

MinimumRecommended
OSWindows 10 64-bitWindows 11 64-bit
ProcessorQuad-core, 2.5 GHz6-core, 3.5 GHz
Memory8 GB RAM16 GB RAM
GraphicsGTX 1650 / RX 570, 4 GB, Vulkan 1.2GTX 1660 Ti / RX 5600 XT
Storage2 GB2 GB

Questions

Before you climb.

When does Babel Destiny release?

January 2027, on Steam, for Windows PC. Wishlist it and Steam will tell you the day it lands.

Is there a demo?

Yes, and a long one: at least two hours, if you read well. It is free on Steam during Steam Next Fest, October 19–26, 2026.

Can I play with a controller?

Yes. Play with keyboard and mouse or with a gamepad; the game shows PlayStation or Xbox prompts for the pad you use.

Is it a soulslike?

Yes, and a hard one. The Tower is climbed one stratum at a time, each a run of its own that ends with its keeper. Fall, and part of your favor waits where you fell, until you walk back for it.

Is it hard?

Yes. Even one foe, one on one, will test you. But it is fair: every blow tells you what it is before it lands, and what it asks of you. The difficulty is in learning to read it.

Which languages?

English, for the interface and the subtitles.

Who is making it?

Del Portal Technologies, an independent studio from Lima, Peru. A game by Jorel del Portal.

I'm press or a content creator.

Write to support@delportaltechnologies.com for keys, assets and interviews.

The Envoy stands on broken stairs before the Tower of Babel, a blade of light in one hand and a bell in the other

The Tower is waiting.

Learn the language. Climb higher.